Twenty One Survival Tactics Geared to Engineers & Their ManagersEngineers and technical managers are realizing that it's part of their job to
build a better technical self, not only just to create a better product. "It's
up to you, not your management, to ensure that you build up your skills and
capabilities," reinforces Ray Weiss (The Technical Career Navigator, Prentice
Hall). Technical professionals can no longer afford to let their managers, their
companies, and fate determine their futures, he asserts. "You can survive, even
thrive, in this new technical world, but there's a price," he warns. Most
engineers went into technical careers because they preferred to deal with things
and concepts rather than people problems. "But in today's superheated work
environments, solving technical problems may not be enough."
In his new book, Weiss, a former practicing engineer and technical manager,
offers some tough, irreverent, and sometimes, offbeat advice, insights and cures
for professional career self-management. Nevertheless, each carries a message
geared to engineers and technical managers who want to survive and advance in
this new corporate environment. The following is a small sampling from the 138
keys that "may make a critical difference" in one's career decision making.
ATTACK MEMOS Don't write attack memos. Nothing destroys a working
environment faster than interchanges of memos criticizing people or
organizations. If you do write such a memo, keep it on a high level and keep it
clean. Attack a problem, not a person, and present a solution. Don't get
personal. If you have to criticize somebody, stick to facts. Don't get
personal but this does not mean that you should not let your feeling known.
One manager stopped attack memos with a simple tactic. The individual writing
a memo at-tacking someone or a group wound up in the manager s office, reading
it face-to-face to the criticized party. While this rule discourages frivolous
attack memos, it also insures that legitimate concerns get immediate, face-to-
face attention.
BAD ASSUMPTIONS Always check initial assumptions. Most often big
design problems are caused by incorrect assumptions made in the early design
stages. Go back over the original specs and see if an arbitrarily bounded
solution has been created, if unnecessary complexity has been added. Reduce
damage from implicit assumptions in design by listing the assumptions made and
their requirements. Supplement that list with another that details the
counter-assumptions, the things that are not true, that have been eliminated
from the design specs. CONCURRENT ENGINEERING This is the latest fad which companies
increasingly count on to speed development cycles. There is, however, a danger
in this tactic if management tailors its concurrent engineering tools to match
its organizational structure. The reason: Most companies really have two
structures; a formal one defined by organization charts and tables and the
informal one that reflects the paths people follow to get things done. If tools
are built that mirror the official organization structure and that structure
doesn't parallel the working one, they may inadvertently build gross
inefficiencies into the concurrent engineering setup. DESIGN REVIEWS The primary benefit of most design reviews is not that
managers, technical gurus, or other team members pass or fail a design. The real
benefit is to let the designer see the design from another, more critical
viewpoint, and consequently find critical errors. Most errors are found not by
the reviewers, but by the designer under review. Don't be afraid of reviews,
they're a powerful tool to ensure a correct design. Make sure that you
give reviewers plenty of time to go over the material prior to the formal
review. Also don't have a room of "yes" people. Try to get at least one "hard
nose". If he/she passes your design, you can be more confident that it will do
the job. Remember it is not the design that counts, it is the final product!
EXPECTING TOO MUCH Don't become alienated from your organization
because it is imperfect. Just about every technical professional suffers from
unrealistic expectations. When things don't work, shrug it off and do what you
can. But when things do work, celebrate.
FEAR You can't work effectively under a regime of fear. If you are
afraid to take chances, then you can't take the steps needed for a good design
or a product to succeed. Managers who run a regime based on fear make a serious
mistake. Folks who are afraid will not be effective. The others, who are not
afraid, will not be driven by scare talk.
GEARING UP The most successful companies are on their way to becoming
meritocracies, places where the best people are given leeway to produce. As
company hierarchies flatten, they are also gearing up to make use of their best
people. Relying on the mediocre has led to less than stellar products, plodding
product development, and stifling environments. Organizations can no longer
tolerate the built-in fat and inertia that enables average management, run-of-
the-mill engineers, and middling programmers to succeed.
HIRING Hire for personality and for drive first, for technical skills
second. In interviewing candidates, look for curiosity and increasing technical
skill levels. The skills in demand today may not last for tomorrow. Long-term
employees can probably grow in skills and can tackle a range of problems. Look
for engineers who are doers and take responsibility and finish projects. Beware
of applicants who talk of helping or aiding projects. Ask for peer and
management references. INVEST 30 MINUTES A DAY It's easy to get caught up in the daily
struggle, to focus on chopping your way through the design jungle to make way
for your design. Pace yourself. Make room for a half-hour, an hour a day. Set
time aside to keep technically current, to read technical journals and to
explore other technologies. Exploring other technical areas or monitoring the
technical press is not a waste of time. It may give you an added edge for future
work and technical directions. KNOW WHEN TO STOP One of the hardest things to do is to admit when
we're in over our heads, to recognize a bad technical start or direction, or to
acknowledge a bad product idea. Learn to monitor your progress, and that of a
project or technical direction. Good senior engineers know when to stop and call
for a new project, that comes from experience (or other failures). Back off now
and then and try to get an overview of how well your project and individual work
are going. Don't be afraid to ask for help or a design review. Don't be afraid
to retrench and back up for a better solution. Remember, it is the final result,
the product, that counts, not how you got there.
LATERAL THINKING It's easy to paint yourself into a solution corner,
to be trapped, endlessly trying and retrying solutions that don't work. One way
out is to go at your problem in different ways or directions. Lateral thinking
says: stop, break the causal chain, go at the problem from another angle or a
different tack. Break up that pattern; suspend judgment; free up your mind and
try combinations outside the fixed sequence.
MISTAKES The best thing to do with a mistake is to admit it; fix
whatever can be fixed; then go on with what has to be done. Effective people
make mistakes, that's the price of doing things. One way to limit mistakes is to
have your work reviewed, either in design reviews or by your own private critic.
The more people in place to catch and correct errors, the better off you are.
Encourage subordinates, colleagues, and administrative people to find and fix
any mistakes you make.
NOTHING BUT THE TRUTH Good managers never lie. But they've learned to
manage without having to tell the whole truth. Instead, they tell partial
truths. The tactic sounds appalling, but it is not. Managers act as a filter,
scrubbing out the worst before passing information on to their troops. The
question is when does a manager stop, when do their subordinates need the
unvarnished truth. Managers need to listen to their own bodies: when such
filtering causes unbearable tension, that's the body's way of saying that it's
time to tell the straight dope. OBSTACLE COURSE To most technical people, it's a basic act of faith
that their organizations use logic and rational analysis to select new ideas and
products. Most companies, in fact, employ a hidden mechanism, an internal
obstacle course to winnow out unsuitable proposals. These obstacles have
naturally evolved to fulfill a need, and many top managers even may not be aware
of the existence of such a winnowing mechanism. If you have a potential winner
of an idea for a technology, a new methodology or a product, be prepared to
fight for it or just forget the whole deal. PROMOTIONS ARE NOT JUST REWARDS Management uses promotions to advance
those who display potential to tackle the next level of bigger, tougher
problems. So if you want to move ahead, do spectacular work. But also aim for
the next set of higher level design or management problems, you have to show the
capability for doing more and handling tougher tasks.
REVIEWING SUBORDINATES (advice for a first-time manager). If you're a
first-time manager this may help you keep your priorities straight, especially
when it comes to salary reviews for subordinates. Don't feel constrained by
company guidelines. Be a bit generous to your people; it pays to violate a few
rules on the side of the angels, not the accountants. If you can motivate your
people, if they believe you're on their side, if they deliver, then they will
make your reputation. If you can't motivate them and get them to perform, they
can sink you.
SACRIFICE Managers, especially high-level ones, serve another, special
function. They are the ultimate sacrifice, a pawn to get company-wide attention.
Managers also serve a symbolic role, as a quasi head-of-state. And sometimes,
for the good of the state, their heads will roll as a symbolic sacrifice. Many
managers don't recognize this part of their job. It's a surprise for them to discover that they're expendable precisely because they are so prominent. They
are hired not only to lead, but also to serve as a convenient scapegoat. TALK If you're an engineer and management discovers that you can talk
to people and make sense, and that you can also manage or sell, then you are on
your way out of technical design. Anyone who combines technical capability with
people skills will find themselves quickly dragooned up into management, product
management, sales, or marketing. Be prepared for a fight if you want to stay in
design. USE YOUR BOSS Your manager succeeds if you succeed, that's a fact of
technical life. If you get things done, your boss will be glad to help you to be
more effective. Use your boss to get you the resources that you need to get the
job done. After all, your boss is the best resource you have.
VANISHING MANAGER These days technical professionals are taking on
more of what used to be management's role. For better or worse, they are on
their way toward self-management. Being your own mini-manager is a major
consequence of today's move toward flattened organizations. In essence,
engineers now have the responsibility to make key decisions and the
accountability for results. More self-management doesn't necessarily mean that
you'll be left to stew in a solitary world of isolation and your own mistakes.
Band together with team members and collectively address many problems
previously handled by a manager. Management is still there to provide access to
company resources, to help out as needed, to review projects, and to reward or
punish behavior.
WHEN YOU ARE ONE I'LL MAKE YOU ONE Many engineers wait patiently for
management to anoint them as managers before they'11 make the effort to act as a
manager. It'11 be a long time, if ever, before they are ever selected for
management. Act like a manager. Take responsibility and produce results. Take
the initiative. The best technical managers got into management not because of
ego, but because they wanted to get things done. They recognized the need to
work at a higher level to be technically effective. Also, many felt a strong
sense of obligation toward their fellow workers and projects. They took the
appropriate action long before they were promoted into management. YOU'RE WORKING FOR YOURSELF You're not working for your boss; your
department; division or company. You're working for yourself. It's your career
that's at stake, and everything that you do or don't do will contribute or
detract from your professional reputation. You are a technical professional and
have a commitment toward professional excellence. What's good for you
professionally should also be good for your employer. So do what is
professionally called for, no less. Index |